Minerva class Battlecruiser:
The Minerva class Battlecruiser was designed to carry more firepower than an Ikazuchi command carrier yet at the same time be a slightly smaller starship. In physical appearance, the ship is wedge shape similarly shaped to the Protector class battleship from Phase World although the ship is of course mich smaller than the protector is. Unlike the Ikazuchi, this ship is designed to fight in ship to ship combat and have a good chance of defeating Zentraedi destroyers and cruisers
The ships increased firepower comes from the ship having four mega lasers instead of one. The other weapon systems have been scaled back because of the amount of space that the weapon systems take up. For secondary weapons, the ship has twelve Zentraedi style laser turrets in place of the normal mounting of sixteen turrets on the Ikazuchi command carrier. The Long range missile launcher have also been reduced because they have limited utility in ship to ship combat at high sublight speeds.
A later addition to this ships class was a pod that is fitted to the underside of the ship. This pod carries a particle beam cannon similar to what is carried on Zentraedi ships but with a reduced range and increased rate of fire. The pod vastly increases the ships firepower but reduces the ships acceleration and makes the ship unable to land on a planetary surface.
The Number of mecha have also been reduced to when compared to the Ikazuchi class but the ship still carries enough fighters to operate as a carrier as well as a Battlecruiser
All Ships of the Minerva class are named for Greek Gods. The Commanding officer of the first ship of the Minerva class, the RFS Minerva, is Captain Scarlet Moor.
Model Type: SFBC-3000
Class: Space fold Battle Cruiser
Crew:
Squadrons of Note on the RFS Minerva:
"Solar Angel Squadron" VVJ-08 (VF-1s, Ajax & Logans),
"Black Angel Squadron" VV-305 (Vindicators & Shadow Fighter),
"Crusaders Squadron" VVA-1099 (Alphas), "Queen of Hearts
Squadron" VVB-723 (Betas), and Pilots "Challenger Battalion"
VHT-256 (Hover tanks)
Mecha Compliment:
Standard | Minerva |
24 | 24 | Super Veritechs VF-1S | |
8 | 8 | Eagle Eye VF-1S | |
6 | 24 | Ajax | |
6 | 12 | I.C.E. Logans | |
100 | 60 | Standard Alpha Fighters | |
4 | 6 | Hurricane Alphas Fighters | |
4 | 24 | Shadow Alpha Fighters | |
52 | 24 | Standard Beta Fighters | |
4 | 24 | Shadow Beta Fighters | |
4 | 4 | Vindicators | |
0 | 2 | Super Vindicators | |
48 | 48 | Hover Tanks |
12 | 12 | REF/RDF Excaliburs | |
12 | 12 | REF/RDF Gladiators | |
1 | 1 | REF MAC III | |
6 | 6 | REF/RDF Raidar X | |
6 | 6 | REF/RDF Spartan | |
6 | 6 | REF Z-1 Zentraedi Battle Pod | |
2 | 10 | REF Z-2 Zentraedi Officers Battle Pod |
1500 | 1500 | VR-052 Battlers | |
100 | 100 | VR-048 Saber | |
400 | 400 | VR-038 Light |
2 | 2 | Horizant Transatmospheric Shuttles |
M.D.C By Location:
[1] Front Section (1/3, Main Body): | 15,000 | |
[1] Midsection (1/3, Main Body): | 15,000 | |
[1] Rear Section (1/3, Main Body): | 20,000 | |
[2] Main Bridge: | 12,000 | |
[2] Secondary Bridge: | 12,000 | |
[3] Main Engines (2 banks of 4 for a total of 8): | 5,000 each | |
[3] Secondary Engines (2): | 2,000 each | |
Laser Turrets (12): | 150 each | |
Missile Bays (6): | 100 each | |
Quadruple Forward Mega-Lasers (4 lasers): | 600 each | |
Heavy Particle Beam Pod: | 10,000 | |
Hull Per 40 ft Area : | 100 | |
Airlocks (lots): | 100 each | |
Hanger Bay Doors (10): | 500 each | |
[4] Pinpoint Barriers (Force fields, 4) | 5000 each |
Notes:
[1] Unless on of the main body section is specifically being targeted,
divide all damage by three and subtract damage from each main body section.
If used in Rifts, all sections should be added together and the ship should
have a main body of 50,000. Destruction of Forward section will destroy
all four mega lasers and half of the fighter bays, destruction of middle
section will cut the ship in half and destroy half of the fighter bays,
destruction of the rear section will destroy all propulsion.
[2] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[3] Destruction of all eight main engines will reduce the ships acceleration
by 80%, destruction of Secondary engines will further reduce the ships
acceleration by 15%. With all engines destroyed, the ship will only be
able to accelerate at 5% of normal acceleration using maneuvering thrusters.
[4] The ship does not have a full force field but instead has four mobile
shields. Each shield measures 200 ft (61 m) in diameter and can withstand
5000 MDC each. Each shield regenerates all 5000 MDC every four seconds.
The shields when operated by a trained operator are +7 to parry (In addition
to skill bonuses) and the operator has eight parries per melee (unless
hand to hand gives more attacks per melee). An untrained operator has their
normal parry bonuses and their hand to hand attacks only. The shields can
be used to parry virtually any attack but follow special rules when attempting
to parry weapons like the heavy particle beam from a Zentraedi flagship.
Speed:
Driving on the Ground: Not possible but can land on a planet
if absolutely necessary.
Sublight: Has a special sublight engine that allows the ship
to travel up to 20 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 1.0 percent of light per melee. When ship is carrying the
particle beam pod, the ship is reduced to an acceleration of .75 percent
of light per melee.
Space Fold: The ship is estimated to travel a total of 100
light years per hour in normal space and 500 light years per hour in deep
space such as between galaxies. This allows the ship to travel between even galaxies
very rapidly. Note: When the Minerva uses its space fold, it will also
transport all vessels /objects within 2 or 3 miles. Fold drive does not
work deep in a gravity well (Gravity wells interfere with fold drives)
Planet Bound: The Minerva can land on a planet if absolutely
necessary, but is not designed to maneuver in an atmosphere (uses anti-gravity
and conventional propulsion). The ship cannot land with the particle beam
cannon mounted on the underside of the ship.
Maximum Range: Unlimited. Protoculture engines give it an estimated
life of 30 years of constant use. Sublight engines and space fold offer
virtually infinite range.
Statistical Data:
Length: 1,901 feet (579.5 meters)
Height: 260 feet (79.2 meters) without particle beam cannon pod,
320 feet (97.5 meters) with particle beam cannon pod
Width: 480 feet (146.3 meters)
Weight: 15 million Tons (Pod Weighs an additional 4 million tons)
Main Engine: Reflex, heat pile system (estimated life of 30 years
of constant use)
Gravitational Control System: Internal and External
Cargo: Cargo holds are scattered about the ship that allows for
carrying up to 150,000 tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: Never been sold, would cost around 12 billion credits
to build. The ships are constructed by an automatic Robotech factory.
WEAPON SYSTEMS:
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